*******Very Important Render Info*******

Make sure when you render in 3D Max that you use Microsoft Video 1 as your compression type. If you render as MJPEG you will find that Premiere Pro does not play the AVI file.

Also the size of your render should be 800x600. You can choose a larger size, but beware it will take longer to render.

25/4 Click here for my tutorial on Premiere Pro.

29/4 Hand in details added as a new post


Modelling

Models are the main building blocks of scenes. When creating a model, it’s important to model just enough detail to make a good rendering. It’s easy to get bogged down in small details that take a long time to model and won’t even be noticeable in the final rendering.

The sections we will cover in this post are:


  1. Links to some good tutorials.
  2. Tips

1. Links to some good tutorials.

  • Creating a human body a great tutorial teaching you how to create a human body from an editable poly (could be adapted to create anything).
  • If you want a really good human modelling tutorial with great explainations on tools and their purpose, then this is it! Click here.
  • Creating a realistic human head using a different method. Click here.
  • Short tutorial on modelling cloth. Click here.
  • PDF on modelling a hand drawn character. Click here.
  • Creating a creatures hand superb tutorial on creating a creatures hand, very useful if you intend to animate fingers.
  • Creating cartoon a rabbit Another nice tutorial to give you an idea how to model from editable poly's.
  • Creating a realistic dog A video tutorial showing how to model a 3D dog.
  • Creating a cartoon dog A tutorial teaching you how to model Bolt!
  • Excellent cartoon slug tutorial, including teeth! Click here.
  • A VERY simple tutorial showing you how to create a human model. Click here.

2. Tips.

  • How to apply smoothing to specific parts of your mesh. Click here.
  • If the images on your image planes seem to be low quality. Follow the advice on this link. Click here.
  • How to reduce the poly count of a model. Click here.