*******Very Important Render Info*******

Make sure when you render in 3D Max that you use Microsoft Video 1 as your compression type. If you render as MJPEG you will find that Premiere Pro does not play the AVI file.

Also the size of your render should be 800x600. You can choose a larger size, but beware it will take longer to render.

25/4 Click here for my tutorial on Premiere Pro.

29/4 Hand in details added as a new post


The Concept

From week one you need to start thinking about what you want to achieve.
Ask yourself:
  • What fable will I use?
  • Will I create the animation in a literal sense, or an abstract one?
  • How many characters will I need to make?
  • Will I create a simple or complex environment?
  • Will I use props and will the characters interact with them?
  • Will I use close up shots concentrating on specific detail, or distance shots encompassing full body movement?
  • Will I try to keep my character model simple and concentrate on a longer animation, or try a more complex, shorter one?
  • Where will my cameras be positioned, do I want to look straight on, up at the character or down on it?
  • Will there be shots of the back of the character, if not do I need to worry so much about the parts of the model that the camera wont show?
  • Will I use sound from narration, effects, a backing track or none at all?
  • If I am modelling an animal how will I make it walk and move?

A 3 minute long animation
. The animator uses simple character and environment modelling. The character is brought to life by animation technique, expression and clever use of sound.


A short 20 Second Ad. Using a more complex environment, and significantly more sound. The three sources of sound are provided by a backing track, narration and sound effects.


A slightly longer 30 Second Ad. Using the same technique as the first. The extra 10 seconds mean a lot more frames to animate!


A close up animation of a hand. Will you be shooting from this distance? Extra attention and time will need to be spent on modelling and skinning if you do!


A fictional wolf standing on two legs. Notice the very plain background.


Realistic movements of a wolf walking on all fours


A Turtle in a cartoon setting. Notice the use of subtitles, a clever alternative to lip syncing!


Another 3D turtle, but this time using a simpler environment. Effective use of sound though!



Very simple modelling here. The excellent animation gives the character personality and brings it to life!


A very simple walk sequence.


Another simple walk sequence.


A more complicated walk sequence.


A very simple animation of a lion


Not so simple, but much more effective!



A very detailed model with lip syncing. If you create something as detailed as this you might decide not to do a walk sequence.


A nice site with 25 short animations - click here